#include "SpritesHolder.h"
#include "Logger.h"
#include "GameConfiguration.h"

extern Logger* logger;
class Box2D;

SpritesHolder::SpritesHolder(void)
{
	SpritesHolder::instance = this;
}

SpritesHolder::~SpritesHolder(void)
{
}

SpritesHolder * SpritesHolder::instance = 0;

SpritesHolder* SpritesHolder::GetInstance()
{
	if (!instance)
	{
		new SpritesHolder();
	}
	return instance;
}

void SpritesHolder::CreateSprites()
{
}

void SpritesHolder::DestroySprites()
{
}

void SpritesHolder::MoveSprites(int offset)
{
}